![]() Unfortunately, my green perspective means that many of the contested details that have hardcore players so disillusioned are utterly lost on me. Even at the early stages that I’m currently floundering in, I can already see what it is that draws people to this game. You might be constantly under the threat of annihilation, but this level of tension means that any victory is especially sweet. This is a complex, beautiful world, one that demands careful exploration and undivided attention. Yet the rewards are tangible if you persist. Let’s make one thing clear, though: I surely don’t have the required skills at this point. On top of that, I’ve since seen a slew of videos showing off just how surgical your movements can get in this game if you know what you’re doing. Maybe it’s just the devoted fan culture that surrounds this series, but I’m much more inclined to give the controls a pass in terms of their precision. Indeed, it’s hard to levy these things as legitimate grievances given how precisely and purposefully the whole game is designed. I do recognize that Dark Souls is the far earlier entry in the franchise, thereby cutting the legs out from several of my complaints. In fact, the whole combat rhythm is a fundamental shift from one game to the other. You definitely don’t do that in Bloodborne. Another thing that got me killed multiple times was blocking. ![]() ![]() Every move, from the dodge roll to the strong swing, initially felt like it was happening in slow motion. I immediately felt sluggish, like my character’s whole body was packed with cement. It seems like my Bloodborne experience is more of a negative than a positive.
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